/*...Bismillahir Rahmanir Rahim...*/
// #pragma GCC optimize ("Ofast,unroll-loops")
// #pragma GCC target ("avx2")
#include <bits/stdc++.h>
using namespace std;
//debug..........
#ifdef Abdul_Aziz
#include "debug.cpp"
#else
#define dbg(x...)
#endif
#define int long long
#define ll long long
#define ld long double
#define pb push_back
#define vi vector<int>
#define bitcount(x) (int)__builtin_popcount(x)
#define Lsb(x) (int)__builtin_ctzll(x)
#define fast ios_base::sync_with_stdio(0),cin.tie(0),cout.tie(0)
#define sz(x) (int)x.size()
#define all(a) (a).begin(),(a).end()
#define Yes cout << "YES\n"
#define No cout << "NO\n"
#define ff first
#define ss second
#define endl "\n"
#define pi acos(-1.0)
#define pii pair<int,int>
#define lcm(a,b) (a/__gcd(a, b)*b)
const int mod = 998244353 ;
const int N = 200005 ;
const int inf = 2147483647;
signed main()
{
fast ;
// cout << (-5%4) << endl;
int n; cin >> n;
vi a(n+1), rem(n, 0) ;
for (int i=1;i<=n;++i) cin >> a[i] ;
if (n==1) {
cout << "1 1" << endl;
cout << 0 << endl;
cout << "1 1" << endl;
cout << 0 << endl;
cout << "1 1" << endl;
cout << -a[1] << endl;
return 0;
}
int cnt = 0;
for (int i=n;1;i+=n) {
int r = i%(n-1);
if (!rem[r]) ++cnt;
rem[r] = i;
if (cnt==n-1) break;
}
cout << "1 " << n << endl;
for (int i=1;i<=n;++i) {
int r = ((n-1) - a[i]%(n-1))%(n-1) ;
cout << rem[r] << " " ;
a[i] += rem[r] ;
}
cout << endl;
cout << "1 " << n-1 << endl;
for (int i=1;i<n;++i) {
cout << -a[i] << " ";
}
cout << endl;
cout << n << " " << n << endl;
cout << -a[n] << endl;
return 0 ;
}
230A - Dragons | 200B - Drinks |
13A - Numbers | 129A - Cookies |
1367B - Even Array | 136A - Presents |
1450A - Avoid Trygub | 327A - Flipping Game |
411A - Password Check | 1520C - Not Adjacent Matrix |
1538B - Friends and Candies | 580A - Kefa and First Steps |
1038B - Non-Coprime Partition | 43A - Football |
50A - Domino piling | 479A - Expression |
1480A - Yet Another String Game | 1216C - White Sheet |
1648A - Weird Sum | 427A - Police Recruits |
535A - Tavas and Nafas | 581A - Vasya the Hipster |
1537B - Bad Boy | 1406B - Maximum Product |
507B - Amr and Pins | 379A - New Year Candles |
1154A - Restoring Three Numbers | 750A - New Year and Hurry |
705A - Hulk | 492B - Vanya and Lanterns |